Sunday 14 October 2012

Underrated Cards of Yugioh: #2 Karakuri Muso mdl 818 "Haipa"

Today we will be looking at an originally TCG exclusive Karakuri card; Karakuri Muso mdl 818 "Haipa" to be exact.

Karakuri Muso mdl 818 "Haipa" - **** - Earth ATK 2100 / DEF 1100

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase.

So it has the first wave of Karakuri effect that it switches them when selected in ATK mode. Plus the standard effect it must attack.

Now it's second effect looks bad, that after it attacks it goes to def, but it has its uses and it makes it a secretly good card.

First it's a 2100 ATK target searchable via the Synchros Boss Karakuris and Karakuri Cash Cashe!

Karakuri Cash Cashe
Normal Spell
Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster.

Being 2100 ATK means he's a easy out to Thunder King and Doom Caliber Knight. Both which hurt Karakuris a fair bit.

If your opponent has Skill Drain active you throw down this guy and he just a 2100 vanilla monster. Which can be deadly as most skill drain decks have only 1900 ATK monsters.

Haipa can also trigger Karakuri Bureido effect to draw a card, after it attacks. Meaning if Haipa does die due to its low Def at least you gained an extra card so you don't lose any advantage.

Lastly is under Limiter Removal he is 4200 ATK. Which is over half your opponents life points. He can make Limiter really deadly.

That's about it for this card. Try teching one in your Karakuri builds. You won't be disappointed.

Till next time, Spectral Joker signing off.

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